Medieval Monday Talk #81 – Interesting Downtime 22/06/26 Greetings, medievalists! Going Medieval is a colony sim builder. And while the building part is the […]
Medieval Monday Talk #80 – Replacing Structures 15/06/26 Greetings, medievalists! This is one of the most requested features from the community, and we know […]
Medieval Monday Talk #79 – Tighter Actions 08/06/26 Greetings, medievalists! We’ve mentioned before that we plan to improve pathfinding when it comes to handling […]
Medieval Monday Talk #78 – Stability Visualization 25/05/26 Greetings, medievalists! We bundled with some pretty cool games: For all you space lovers and frontier […]
Medieval Monday Talk #77 – Proper Order 06/04/26 Greetings, medievalists! Just because 1.0 version of the game is out, we don’t wanna stop doing […]
Medieval Monday Talk #76 – Development Steps 16/03/26 Greetings, medievalists! We are so, so close. Just one more day. The team is wrapping stuff […]
Medieval Monday Talk #75 – Additional Control 15/12/25 Greetings, medievalists! This will be our last Medieval Monday Talk for this season/year. That’s just a […]
Medieval Monday Talk #74 – New Entertainment 08/12/25 Greetings, medievalists! Since our Early Access journey, the only entertainment activity settlers in the game could […]
Medieval Monday Talk #73 – Bees & Corpses 01/12/25 Greetings, medievalists! No, this is not a sequel to that Jerry Seinfeld animated movie. We are […]
Medieval Monday Talk #72 – Grand Objectives 24/11/25 Greetings, medievalists! Right now, you’d play the game, you’d get good at it and after some […]
Medieval Monday Talk #71 – More Roles & Events 17/11/25 Greetings, medievalists! Let’s talk about new roles and events tied to them. It’s been a while […]
Medieval Monday Talk #70 – Manage 2.0 10/11/25 Greetings, medievalists! Let’s continue our series where we’re working on stuff that you’ve been requesting. The […]