Medieval Monday Talk #55 – Kindled Strikes 02/12/24 Greetings, medievalists! We’re still on the fiery topic, but this time, let’s talk about how you […]
Medieval Monday Talk #54 – Taming the Beast 25/11/24 Greetings, medievalists! How about that fire spreading, huh? One thing we didn’t touch on earlier is […]
Medieval Monday Talk 53 – Fire, Ignited 18/11/24 Greetings, medievalists! Things are heating up because fire is coming in the next update! Let’s dive […]
Medieval Monday Talk #52 – Impactful Entrance 09/09/24 Greetings, medievalists! Sooo… remember gates? While working on them, we were reminded once again of the […]
Medieval Monday Talk #51 – Prisoners Revision 26/08/24 Greetings, medievalists! When we initially discussed the role of prisoners in the game, you shared your […]
Medieval Monday Talk #50 – Rewriting Buildings 12/08/24 Greetings, medievalists! In today’s MMT we’re talking about BUILDINGS! Well… more like… refactoring of buildings. We’ve […]
Medieval Monday Talk #49 – Hanging Sides 29/07/24 Greetings, medievalists! Now, let’s talk about new buildings that we’ve mentioned before. Gallows will be your […]
Medieval Monday Talk #48 – Price of Surrender 15/07/24 Greetings, medievalists! It’s time to dive into another feature you’ve been eagerly waiting for: prisoners! We […]
Medieval Monday Talk #47 – Preferences Revisited 17/06/24 Greetings, medievalists! We’d like to offer some clarification and explanation for the new passion system (yellow/red […]
Medieval Monday Talk #46 – Wild Talk 13/05/24 Greetings, medievalists! Another thing that you can expect in the upcoming update is the ‘Negotiation‘ feature. […]
Medieval Monday Talk #45 – Settler’s Purpose 29/04/24 Greetings, medievalists! With the introduction of new events, we also plan to introduce new roles to […]
Medieval Monday Talk #44 – Event Planning 22/04/24 Greetings, medievalists! One of the features that will come in the next update is player-triggered events. […]