Medieval Monday Talk #37 – Impactful Surface 15/05/23 Greetings, medievalists! Let’s talk about a new structure type that will help you light up rooms […]
Medieval Monday Talk #36 – Indoor Farming 08/05/23 Greetings, medievalists! Time to continue our previous talk. Another important addition to the temperature overhaul is […]
Medieval Monday Talk #35 – Seeking Warmth 01/05/23 Greetings, medievalists! Do you remember when we mentioned that we’re constantly discussing new features and what […]
Medieval Monday Talk #34 – QoL Improvements 17/04/23 Greetings, medievalists! At the heart of game development lies a deep commitment to improving the player’s […]
Medieval Monday Talk #33 – Going Up 03/04/23 Greetings, medievalists! Let’s talk about the thing many of you have wanted for a long time: […]
Medieval Monday Talk #32 – Small Talk 20/02/23 Greetings, medievalists! You know what your settlers need? They need to know the people around them. […]
Medieval Monday Talk #31 – Beautiful Surroundings 16/01/23 Greetings, medievalists! Last week we mentioned how bed ownership is tied to another feature we are […]
Medieval Monday Talk #30 – Bed Ownership 09/01/23 Greetings, medievalists! We’re back and ready to talk about features that are coming in the next […]
Medieval Monday Talk #29 – Production Refactoring 21/11/22 Greetings, medievalists! Let’s end this year with a smaller, albeit much needed, update. The way production […]
Medieval Monday Talk #28 – Customizing Difficulty 24/10/22 Greetings, medievalists! Another big thing that is coming in the Update #6 is a custom difficulty. […]
Medieval Monday Talk #27 – Elevating Ground 17/10/22 Greetings, medievalists! Let’s talk about one of the most requested features for our game. Wanna guess […]
Medieval Monday Talk #26 – Signposting 19/09/22 Greetings, medievalists! Sometimes you just need cosmetic features that don’t impact your game in any significant […]