Experimental Branch Patch (1.0.102) 17/06/26 Greetings, medievalists! The newest patch (1.0.102) is now live on all platforms on the main branch, […]
Patch Notes (1.0.103) 17/06/26 Greetings, medievalists! The newest patch (1.0.103) is now live on all platforms on the main branch, […]
Medieval Monday Talk #80 – Replacing Structures 15/06/26 Greetings, medievalists! This is one of the most requested features from the community, and we know […]
Patch Notes (1.0.100) 09/06/26 Greetings, medievalists! The newest patch (1.0.100) is now live on all platforms on the main branch, […]
Medieval Monday Talk #79 – Tighter Actions 08/06/26 Greetings, medievalists! We’ve mentioned before that we plan to improve pathfinding when it comes to handling […]
Patch Notes (1.0.92) 26/05/26 Greetings, medievalists! The newest patch (1.0.92) is now live on all platforms on the main branch […]
Medieval Monday Talk #78 – Stability Visualization 25/05/26 Greetings, medievalists! We bundled with some pretty cool games: For all you space lovers and frontier […]
State of the Game 20/05/26 Greetings, medievalists! It’s been two months since Going Medieval reached 1.0. Since then, we’ve learned a […]
Patch Notes (1.0.90) 20/05/26 Greetings, medievalists! The newest patch (1.0.90) is now live on all platforms on the main branch […]
Patch Notes (1.0.88) 13/05/26 Greetings, medievalists! The newest patch (1.0.88) is now live on all platforms on the main branch […]
Patch Notes (1.0.84) 07/05/26 Greetings, medievalists! The newest patch (1.0.84) is now live on all platforms on the main branch […]
Patch Notes (1.0.82) 27/04/26 Greetings, medievalists! The newest patch (1.0.82) is now live on all platforms on the main branch […]