Greetings, medievalists!
The new update (1.2.16) is now live on the experimental branch. It is compatible with the old saves. Once it is properly tested, we will push it live in the official update! Here are the notes for what awaits you in this version:
Quality of Life Improvements
- Optimized loading and saving, so it’s a bit quicker now.
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where settlers would sometimes get themselves stuck when digging.
- Fixed the issue in which Hirelings and Mercenaries jobs would not be aligned with their profession.
- Fixed the issue where enemies were not leaving the map if they didn’t have a clear path to the map’s edge.
- Fixed the issue that made Grass text appear twice in Graphics options. For real now.
- Fixed the issue that sometimes caused Mercenaries and Hirelings to have a carrying capacity of 200, instead of 60.
- Fixed the issue where “Honor Deal” upon the caravan reaching its destination was not clickable because resources being carried decayed in the caravan. Now, resources don’t decay while being on a caravan at all. Note: existing saves with this issue present will not be fixed, but every next travel should work as intended.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs – please avoid doing this.

