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Patch Notes (1.2.16)

Greetings, medievalists!

The newest patch (1.2.16) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life Improvements

  • Optimized loading and saving, so it’s a bit quicker now.

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue where settlers would sometimes get themselves stuck when digging.
  • Fixed the issue in which Hirelings and Mercenaries jobs would not be aligned with their profession.
  • Fixed the issue where enemies were not leaving the map if they didn’t have a clear path to the map’s edge.
  • Fixed the issue that made Grass text appear twice in Graphics options. For real now.
  • Fixed the issue that sometimes caused Mercenaries and Hirelings to have a carrying capacity of 200, instead of 60.
  • Fixed the issue where “Honor Deal” upon the caravan reaching its destination was not clickable because resources being carried decayed in the caravan. Now, resources don’t decay while being on a caravan at all. Note: existing saves with this issue present will not be fixed, but every next travel should work as intended.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.