Latest news

Experimental Branch Patch (1.2.17)

Greetings, medievalists!

The new update (1.2.17) is now live on the experimental branch. It is compatible with the old saves. Once it is properly tested, we will push it live in the official update! Here are the notes for what awaits you in this version:

Bugs and Fixes

  • Fixed the issue where certain mods would block you from loading your saves and starting a new game.

  • Fixed the issue where hunt order would not appear upon selection of a wild aggressive animal. Tame order is now also there. Do not use it on wild aggressive animals. We’ll fix it.

  • Fixed the issue where visitors with roles would continue their role animations even in sleep.

  • Fixed several text and localization issues.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs – please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication – head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!