Update #12 | Prisoners & Gates 15/10/24 Greetings, medievalists! The new major update, titled “Prisoners & Gates“ (0.20.9) is now live on Steam, […]
Medieval Monday Talk #52 – Impactful Entrance 09/09/24 Greetings, medievalists! Sooo… remember gates? While working on them, we were reminded once again of the […]
Medieval Monday Talk #51 – Prisoners Revision 26/08/24 Greetings, medievalists! When we initially discussed the role of prisoners in the game, you shared your […]
Medieval Monday Talk #50 – Rewriting Buildings 12/08/24 Greetings, medievalists! In today’s MMT we’re talking about BUILDINGS! Well… more like… refactoring of buildings. We’ve […]
Experimental Branch Patch (0.19.28) 08/08/24 Greetings players! The newest patch (0.19.28) is now live on all platforms on the experimental branch. […]
Medieval Monday Talk #49 – Hanging Sides 29/07/24 Greetings, medievalists! Now, let’s talk about new buildings that we’ve mentioned before. Gallows will be your […]
Medieval Monday Talk #48 – Price of Surrender 15/07/24 Greetings, medievalists! It’s time to dive into another feature you’ve been eagerly waiting for: prisoners! We […]
Medieval Monday Talk #47 – Preferences Revisited 17/06/24 Greetings, medievalists! We’d like to offer some clarification and explanation for the new passion system (yellow/red […]
Update #11 | Events & Roles 30/05/24 Greetings, medievalists! The new major update, titled “Events & Roles” (0.19.11) is now live on Steam, […]
Medieval Monday Talk #46 – Wild Talk 13/05/24 Greetings, medievalists! Another thing that you can expect in the upcoming update is the ‘Negotiation‘ feature. […]
Medieval Monday Talk #45 – Settler’s Purpose 29/04/24 Greetings, medievalists! With the introduction of new events, we also plan to introduce new roles to […]
Medieval Monday Talk #44 – Event Planning 22/04/24 Greetings, medievalists! One of the features that will come in the next update is player-triggered events. […]