Medieval Monday Talk #47 – Preferences Revisited 17/06/24 Greetings medievalists, We’d like to offer some clarification and explanation for the new passion system (yellow/red […]
Update #11 | Events & Roles 30/05/24 Greetings medievalists! The new major update, titled “Events & Roles” (0.19.11) is now live on Steam, […]
Medieval Monday Talk #46 – Wild Talk 13/05/24 Greetings medievalists, Another thing that you can expect in the upcoming update is the ‘Negotiation’ feature. […]
Medieval Monday Talk #45 – Settler’s Purpose 29/04/24 Greetings, medievalists, With the introduction of new events, we also plan to introduce new roles to […]
Medieval Monday Talk #44 – Event Planning 22/04/24 Greetings medievalists! One of the features that will come in the next update is player-triggered events. […]
Update #10.5 | Migration & Camera Changes 08/04/24 Greetings, medievalists! One of the things we’ve been working on in the backend for the last […]
Update #10 | Water & Fishing 21/11/23 Greetings medievalists! The new major update, titled “Water & Fishing” (0.16.6) is now live on Steam, […]
Medieval Monday Talk #42 – Damp Challenges 30/10/23 Greetings medievalists! As mentioned in the previous MMT, we’d like to discuss some of the challenges […]
Medieval Monday Talk #41 – New Land 16/10/23 Greetings medievalists! You know what we never introduced, since the game launched in Early Access? New […]
Medieval Monday Talk #40 – Wet Interactions 02/10/23 Greetings medievalists! We’ve talked about water interaction with constructions and surfaces, now it’s time to talk […]
Medieval Monday Talk #39 – Point of Impact 18/09/23 Greetings medievalists! Let’s continue the water discussion: First, we’ll talk about how it will affect buildings. […]
Medieval Monday #38 – Shape of Water 04/09/23 Greetings medievalists! It’s not uncommon for you to influence our development process. That is happening all […]