Update #10.5 | Migration & Camera Changes 08/04/24 Greetings, medievalists! One of the things we’ve been working on in the backend for the last […]
Medieval Monday Talk #43 – Camera Control 18/03/24 Greetings, medievalists! Camera is one of the things that some players find jarring. The way it […]
Update #10 | Water & Fishing 21/11/23 Greetings, medievalists! The new major update, titled “Water & Fishing” is now live on Steam, Epic […]
Medieval Monday Talk #42 – Damp Challenges 30/10/23 Greetings, medievalists! As mentioned in the previous MMT, we’d like to discuss some of the challenges […]
Medieval Monday Talk #41 – New Land 16/10/23 Greetings, medievalists! You know what we never introduced, since the game launched in Early Access? New […]
Medieval Monday Talk #40 – Wet Interactions 02/10/23 Greetings, medievalists! We’ve talked about water interaction with constructions and surfaces, now it’s time to talk […]
Medieval Monday Talk #39 – Point of Impact 18/09/23 Greetings, medievalists! Let’s continue the water discussion: First, we’ll talk about how it will affect buildings. […]
Medieval Monday #38 – Shape of Water 04/09/23 Greetings, medievalists! It’s not uncommon for you to influence our development process. That is happening all […]
Update #9.5 | Coin Bartering 01/08/23 Greetings, medievalists! August’s mini update, officially titled “Coin Bartering” is now live on Steam, Epic Games […]
Update #9 | Environment Effects Overhaul 01/06/23 Greetings medievalists! The new major update, titled “Environment Effects Overhaul” is now live on Steam, Epic […]
Medieval Monday Talk #37 – Impactful Surface 15/05/23 Greetings, medievalists! Let’s talk about a new structure type that will help you light up rooms […]
Medieval Monday Talk #36 – Indoor Farming 08/05/23 Greetings, medievalists! Time to continue our previous talk. Another important addition to the temperature overhaul is […]