Modding Guide & Policy 13/03/25 This Modding Policy should be read alongside the Mythwright Terms of Use and Valve’s Steam Subscriber […]
Medieval Monday Talk #61 – Heavy Weaponry 03/03/25 Greetings, medievalists! It’s time to talk about siege weaponry, about the existing one and the new […]
Medieval Monday Talk #60 – Modding 1.5 24/02/25 Greetings, medievalists! Before we continue our talk from the previous MMT, we would like to give […]
Medieval Monday Talk #59 – Smarter Enemies 17/02/25 Greetings, medievalists! It’s no secret that enemies in our game are not the brightest bunch. However, […]
Medieval Monday Talk #58 – Camera 2.0 03/02/25 Greetings, medievalists! Let’s talk about the camera, one more time. You’ll probably like the fact that […]
Medieval Monday Talk #57 – Camera, Reframed 20/01/25 Greetings, medievalists! So, we’ve been pretty busy the last couple of months as evident by updates […]
Update #14 | Fire & Training Structures 17/12/24 Greetings, medievalists! The new major update, titled “Fire & Training Structures†(0.22.10) is now live on […]
Medieval Monday Talk #56 – Combat, Expanded 09/12/24 Greetings, medievalists! This is the last MMT before Update #14 goes live. If you missed the […]
Medieval Monday Talk #55 – Kindled Strikes 02/12/24 Greetings, medievalists! We’re still on the fiery topic, but this time, let’s talk about how you […]
Update #13 | Basic Modding 26/11/24 Greetings, medievalists! The new major update, titled “Basic Modding†(0.21.21) is now live on Steam, Epic […]
Medieval Monday Talk #54 – Taming the Beast 25/11/24 Greetings, medievalists! How about that fire spreading, huh? One thing we didn’t touch on earlier is […]
Medieval Monday Talk 53 – Fire, Ignited 18/11/24 Greetings, medievalists! Things are heating up because fire is coming in the next update! Let’s dive […]