Going Medieval is out now in 1.0! 17/03/26 Greetings, medievalists! This is it! We’ve officially launched 1.0 of Going Medieval. See the new epic […]
Medieval Monday Talk #76 – Development Steps 16/03/26 Greetings, medievalists! We are so, so close. Just one more day. The team is wrapping stuff […]
Release Date Announcement 25/02/26 Greetings, medievalists! We are finally here, we’re so close! You might have seen the latest IGN […]
Medieval Monday Talk #75 – Additional Control 15/12/25 Greetings, medievalists! This will be our last Medieval Monday Talk for this season/year. That’s just a […]
Medieval Monday Talk #74 – New Entertainment 08/12/25 Greetings, medievalists! Since our Early Access journey, the only entertainment activity settlers in the game could […]
Medieval Monday Talk #73 – Bees & Corpses 01/12/25 Greetings, medievalists! No, this is not a sequel to that Jerry Seinfeld animated movie. We are […]
Medieval Monday Talk #72 – Grand Objectives 24/11/25 Greetings, medievalists! Right now, you’d play the game, you’d get good at it and after some […]
Medieval Monday Talk #71 – More Roles & Events 17/11/25 Greetings, medievalists! Let’s talk about new roles and events tied to them. It’s been a while […]
Medieval Monday Talk #70 – Manage 2.0 10/11/25 Greetings, medievalists! Let’s continue our series where we’re working on stuff that you’ve been requesting. The […]
Medieval Monday Talk #69 – Rally Points 03/11/25 Greetings, medievalists! Let’s talk about another thing you’ve been vocal about. Let’s talk about combat management. […]
Medieval Monday Talk #68 – Drawbridge 20/10/25 Greetings, medievalists! We’ve teased drawbridges a couple of times. You can’t have castles without them (you […]
Medieval Monday Talk #67 – Street Smarts 06/10/25 Greetings, medievalists! If you’re on the experimental branch, you may have already noticed a quality-of-life improvement […]