Medieval Monday Talk #67 – Street Smarts 06/10/25 Greetings, medievalists! If you’re on the experimental branch, you may have already noticed a quality-of-life improvement […]
Medieval Monday Talk #66 – What’s Next 22/09/25 Greetings, medievalists! Have you checked our roadmap recently? It looks something like this: So, all the […]
Update #16 | Bandit Camps & Ambushes 31/07/25 Greetings, medievalists! The new major update, titled “Bandit Camps & Ambushes” (0.26.9) is now live on […]
Community Mods Showcase #1 18/07/25 Greetings, medievalists! Vladimir here – you might remember me from the playthroughs and update showcase videos. […]
Medieval Monday Talk #65 – Attacking Others 14/07/25 Greetings, medievalists! If side quests are not your thing and you’re looking for a more macro […]
Medieval Monday Talk #64 – Side Quests 30/06/25 Greetings, medievalists! Time to continue our expansion of map activities. Picture this: you are trying to […]
Medieval Monday Talk #63 – Getting Ambushed 16/06/25 Greetings, medievalists! Time to talk about the most requested features (after the water) for Going Medieval […]
Medieval Monday Talk #62 – Optimization Integration 02/06/25 Greetings, medievalists! Have you checked out our latest dev playthrough that covers all the important stuff […]
Update #15 | Smarter Enemies & Siege Weapons 08/05/25 Greetings, medievalists! The new major update, titled “Smarter Enemies & Siege Weapons” (0.24.6) is now live […]
Modding Guide & Policy 13/03/25 This Modding Policy should be read alongside the Mythwright Terms of Use and Valve’s Steam Subscriber […]
Medieval Monday Talk #61 – Heavy Weaponry 03/03/25 Greetings, medievalists! It’s time to talk about siege weaponry, about the existing one and the new […]
Medieval Monday Talk #60 – Modding 1.5 24/02/25 Greetings, medievalists! Before we continue our talk from the previous MMT, we would like to give […]