Medieval Monday Talk #31 – Beautiful Surroundings 16/01/23 Greetings, medievalists! Last week we mentioned how bed ownership is tied to another feature we are […]
Medieval Monday Talk #30 – Bed Ownership 09/01/23 Greetings, medievalists! We’re back and ready to talk about features that are coming in the next […]
Medieval Monday Talk #29 – Production Refactoring 21/11/22 Greetings, medievalists! Let’s end this year with a smaller, albeit much needed, update. The way production […]
Medieval Monday Talk #28 – Customizing Difficulty 24/10/22 Greetings, medievalists! Another big thing that is coming in the Update #6 is a custom difficulty. […]
Medieval Monday Talk #27 – Elevating Ground 17/10/22 Greetings, medievalists! Let’s talk about one of the most requested features for our game. Wanna guess […]
Medieval Monday Talk #26 – Signposting 19/09/22 Greetings, medievalists! Sometimes you just need cosmetic features that don’t impact your game in any significant […]
Medieval Monday Talk #25 – Animal Trade 12/09/22 Greetings. medievalists! We understand that the animals you encounter are not necessarily the ones you want […]
Medieval Monday Talk #24 – Convenient Eating 05/09/22 Greetings, medievalists! We’re back from vacation and ready for new challenges! Thank you for your support […]
Medieval Monday Talk #23 – Modding Steps 30/05/22 Greetings, medievalists! In the previous Medieval Monday Talk, we mentioned how the game’s files received a […]
Medieval Monday Talk #22 – Domestic Animals 09/05/22 Greetings, medievalists! We talked about wild animals, now let’s do domestic ones. Look at (some of) […]
Medieval Monday Talk #21 – Wild Animals 25/04/22 Greetings, medievalists! Aaand we’re back to animals. As we mentioned previously, the animal system is receiving […]
Medieval Monday Talk #20 – Trophy Showcase 11/04/22 Greetings, medievalists! We mentioned in the previous Medieval Monday Talk that we’re working on animals, and […]