Medieval Monday Talk #25 – Animal Trade 12/09/22 Greetings medievalists! We understand that the animals you encounter are not necessarily the ones you want […]
Medieval Monday Talk #24 – Convenient Eating 05/09/22 Greetings medievalists! We’re back from vacation and ready for new challenges! Thank you for your support […]
Update #4 | Animals & Pets 01/06/22 Greetings medievalists! Fun fact: Going Medieval launched as an Early Access title exactly one year ago! […]
Medieval Monday Talk #23 – Modding Steps 30/05/22 Greetings medievalists! In the previous Medieval Monday Talk, we mentioned how the game’s files received a […]
Medieval Monday Talk #22 – Domestic Animals 09/05/22 Greetings medievalists! We talked about wild animals, now let’s do domestic ones. Look at (some of) […]
Medieval Monday Talk #21 – Wild Animals 25/04/22 Greetings medievalists! Aaand we’re back to animals. As we mentioned previously, the animal system is receiving […]
Medieval Monday Talk #20 – Trophy Showcase 11/04/22 Greetings medievalists! We mentioned in the previous Medieval Monday Talk that we’re working on animals, and […]
Medieval Monday Talk #19 – Animal Husbandry 28/03/22 Greetings medievalists! Time for another Medieval Monday Talk and this one is about a feature that […]
Medieval Monday Talk #18 – Pathfinding Overhaul 14/03/22 Greetings, medievalists! Time for another Medieval Monday Talk. We were pondering for a bit on how […]
Update #3 | New Resources & Cultivation 01/02/22 Greetings, medievalists! The new major update titled “New Resources & Cultivation” is now live on Steam, […]
Medieval Monday Talk #17 – Reevaluating Feedback 17/01/22 Greetings, medievalists! Let’s do something different this time – let’s talk about feedback. We read your […]
Medieval Monday Talk #16 – Impact of Aging 10/01/22 Greetings, medievalists! Another year, another birthday. Growing wiser and gaining more life experience. However, with age […]