Medieval Monday Talk #73 – Bees & Corpses 01/12/25 Greetings, medievalists! No, this is not a sequel to that Jerry Seinfeld animated movie. We are […]
Medieval Monday Talk #72 – Grand Objectives 24/11/25 Greetings, medievalists! Right now, you’d play the game, you’d get good at it and after some […]
Medieval Monday Talk #71 – More Roles & Events 17/11/25 Greetings, medievalists! Let’s talk about new roles and events tied to them. It’s been a while […]
Medieval Monday Talk #70 – Manage 2.0 10/11/25 Greetings, medievalists! Let’s continue our series where we’re working on stuff that you’ve been requesting. The […]
Medieval Monday Talk #69 – Rally Points 03/11/25 Greetings, medievalists! Let’s talk about another thing you’ve been vocal about. Let’s talk about combat management. […]
Medieval Monday Talk #68 – Drawbridge 20/10/25 Greetings, medievalists! We’ve teased drawbridges a couple of times. You can’t have castles without them (you […]
Medieval Monday Talk #67 – Street Smarts 06/10/25 Greetings, medievalists! If you’re on the experimental branch, you may have already noticed a quality-of-life improvement […]
Medieval Monday Talk #66 – What’s Next 22/09/25 Greetings, medievalists! Have you checked our roadmap recently? It looks something like this: So, all the […]
Medieval Monday Talk #65 – Attacking Others 14/07/25 Greetings, medievalists! If side quests are not your thing and you’re looking for a more macro […]
Medieval Monday Talk #64 – Side Quests 30/06/25 Greetings, medievalists! Time to continue our expansion of map activities. Picture this: you are trying to […]
Medieval Monday Talk #63 – Getting Ambushed 16/06/25 Greetings, medievalists! Time to talk about the most requested features (after the water) for Going Medieval […]
Medieval Monday Talk #62 – Optimization Integration 02/06/25 Greetings, medievalists! Have you checked out our latest dev playthrough that covers all the important stuff […]