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Medieval Monday Talk #7 – Customizing settlers

20/09/21

Greetings medievalists! Let’s take a break from all the diplomacy/trading talks and discuss expanding the existing […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #6 – Merchants & Bodyguards

13/09/21

Greetings, medievalists! Let’s continue the last talk. You can’t have trade without the traders, and there […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #5 – Trading Goods

06/09/21

Greetings, medievalists! New Monday, new talk, and a new feature. If you don’t want to be […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #4 – Factions Introduction

30/08/21

Greetings, medievalists! Now seems to be a perfect time to talk about some of the features […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #3 – Development Process

23/08/21

Greetings, medievalists! You may be wondering why the game is not updated quicker, why we still […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #2 – Workflow Planning

16/08/21

Greetings, medievalists! The whole team is here, so without further ado, here is what we’ve been […]

Category: Going Medieval
Tags: Medieval Monday Talk

Update #1 | Shelves & Racks

09/08/21

Greetings, medievalists! Update #1 is now live on Steam, Epic Game Store, and GOG. You can […]

Category: Going Medieval
Tags: GM Update

Medieval Monday Talk #1 – Development Introduction

26/07/21

Greetings, medievalists! We plan on using Medieval Monday Talks to announce new things and give you […]

Category: Going Medieval
Tags: Medieval Monday Talk
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Experimental Branch Guide

01/06/21

GOING MEDIEVAL EXPERIMENTAL BRANCH We have created an opt-in Experimental Branch for Going Medieval, where you […]

Category: Foxy Voxel Studio
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