Medieval Monday Talk #15 – Building Shapes 03/01/22 Greetings medievalists and Happy New Year! Let’s start 2022 with a feature many of you wanted! […]
Medieval Monday Talk #14 – Fat & Sweet 27/12/21 Greetings medievalists and Happy Holidays! So, a couple of you suggested that it would be really […]
Medieval Monday Talk 13 – Trading Spaces 20/12/21 Greetings, medievalists! We’ve received reports that after a successful caravan trade, the idea of resources appearing […]
Medieval Monday Talk #12 – Recultivating Crops 13/12/21 Greetings medievalists! We previously mentioned that the crops system will receive a major overhaul. Let’s talk […]
Medieval Monday Talk #11 – Cold Open 29/11/21 Greetings, medievalists! Let’s talk about heat in Going Medieval. Temperature can rise significantly once the summer […]
Medieval Monday Talk #10 – Reaffirming Choices 15/11/21 Greetings, medievalists! Now that the Update #2 is out, let’s talk about the things we are […]
Update #2 | Merchants & Diplomacy 19/10/21 Greetings medievalists! The new major update titled “Merchants & Diplomacy” is now live on Steam, Epic […]
Medieval Monday Talk #9 – Relocation Options 04/10/21 Greetings, medievalists! The latest feature that we are talking about (requested by our community) is an […]
Medieval Monday Talk #8 – Smooth Talk 27/09/21 Greetings medievalists! We are back to talk trading and everything besides. This time, we are talking […]
Medieval Monday Talk #7 – Customizing settlers 20/09/21 Greetings medievalists! Let’s take a break from all the diplomacy/trading talks and discuss expanding the existing […]
Medieval Monday Talk #6 – Merchants & Bodyguards 13/09/21 Greetings, medievalists! Let’s continue the last talk. You can’t have trade without the traders, and there […]
Medieval Monday Talk #5 – Trading Goods 06/09/21 Greetings, medievalists! New Monday, new talk, and a new feature. If you don’t want to be […]