Medieval Monday Talk #21 – Wild Animals 25/04/22 Greetings, medievalists! Aaand we’re back to animals. As we mentioned previously, the animal system is receiving […]
Medieval Monday Talk #20 – Trophy Showcase 11/04/22 Greetings, medievalists! We mentioned in the previous Medieval Monday Talk that we’re working on animals, and […]
Medieval Monday Talk #19 – Animal Husbandry 28/03/22 Greetings, medievalists! Time for another Medieval Monday Talk and this one is about a feature that […]
Medieval Monday Talk #18 – Pathfinding Overhaul 14/03/22 Greetings, medievalists! Time for another Medieval Monday Talk. We were pondering for a bit on how […]
Update #3 | New Resources & Cultivation 01/02/22 Greetings, medievalists! The new major update titled “New Resources & Cultivation” is now live on Steam, […]
Medieval Monday Talk #17 – Reevaluating Feedback 17/01/22 Greetings, medievalists! Let’s do something different this time – let’s talk about feedback. We read your […]
Medieval Monday Talk #16 – Impact of Aging 10/01/22 Greetings, medievalists! Another year, another birthday. Growing wiser and gaining more life experience. However, with age […]
Medieval Monday Talk #15 – Building Shapes 03/01/22 Greetings medievalists and Happy New Year! Let’s start 2022 with a feature many of you wanted! […]
Medieval Monday Talk #14 – Fat & Sweet 27/12/21 Greetings medievalists and Happy Holidays! So, a couple of you suggested that it would be really […]
Medieval Monday Talk 13 – Trading Spaces 20/12/21 Greetings, medievalists! We’ve received reports that after a successful caravan trade, the idea of resources appearing […]
Medieval Monday Talk #12 – Recultivating Crops 13/12/21 Greetings, medievalists! We previously mentioned that the crops system will receive a major overhaul. Let’s talk […]
Medieval Monday Talk #11 – Cold Open 29/11/21 Greetings, medievalists! Let’s talk about heat in Going Medieval. Temperature can rise significantly once the summer […]