Update #6.5 | Refactored Production & QoL 12/12/22 Greetings, medievalists! Update #6.5 is now live on Steam, Epic Games Store, and GOG. We call […]
Medieval Monday Talk #29 – Production Refactoring 21/11/22 Greetings, medievalists! Let’s end this year with a smaller, albeit much needed, update. The way production […]
Update #6 | Terraforming & Cats 07/11/22 Greetings, medievalists! The new major update titled “Terraforming & Cats“ is now live on Steam, Epic […]
Medieval Monday Talk #28 – Customizing Difficulty 24/10/22 Greetings, medievalists! Another big thing that is coming in the Update #6 is a custom difficulty. […]
Medieval Monday Talk #27 – Elevating Ground 17/10/22 Greetings, medievalists! Let’s talk about one of the most requested features for our game. Wanna guess […]
Update #5 | Animal Trading 03/10/22 Greetings, medievalists! The new major update titled “Animal Trading” is now live on Steam, Epic Games […]
Medieval Monday Talk #26 – Signposting 19/09/22 Greetings, medievalists! Sometimes you just need cosmetic features that don’t impact your game in any significant […]
Medieval Monday Talk #25 – Animal Trade 12/09/22 Greetings. medievalists! We understand that the animals you encounter are not necessarily the ones you want […]
Medieval Monday Talk #24 – Convenient Eating 05/09/22 Greetings, medievalists! We’re back from vacation and ready for new challenges! Thank you for your support […]
Update #4 | Animals & Pets 01/06/22 Greetings, medievalists! Fun fact: Going Medieval launched as an Early Access title exactly one year ago! […]
Medieval Monday Talk #23 – Modding Steps 30/05/22 Greetings, medievalists! In the previous Medieval Monday Talk, we mentioned how the game’s files received a […]
Medieval Monday Talk #22 – Domestic Animals 09/05/22 Greetings, medievalists! We talked about wild animals, now let’s do domestic ones. Look at (some of) […]