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Medieval Monday Talk #70 – Manage 2.0

10/11/25

Greetings, medievalists! Let’s continue our series where we’re working on stuff that you’ve been requesting. The […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #69 – Rally Points

03/11/25

Greetings, medievalists! Let’s talk about another thing you’ve been vocal about. Let’s talk about combat management. […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #68 – Drawbridge

20/10/25

Greetings, medievalists! We’ve teased drawbridges a couple of times. You can’t have castles without them (you […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #67 – Street Smarts

06/10/25

Greetings, medievalists! If you’re on the experimental branch, you may have already noticed a quality-of-life improvement […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #66 – What’s Next

22/09/25

Greetings, medievalists! Have you checked our roadmap recently? It looks something like this: So, all the […]

Category: Going Medieval
Tags: Medieval Monday Talk

Update #16 | Bandit Camps & Ambushes

31/07/25

Greetings, medievalists! The new major update, titled “Bandit Camps & Ambushes” (0.26.9) is now live on […]

Category: Going Medieval
Tags: GM Update

Community Mods Showcase #1

18/07/25

Greetings, medievalists! Vladimir here – you might remember me from the playthroughs and update showcase videos. […]

Category: Going Medieval
Tags: Modding

Medieval Monday Talk #65 – Attacking Others

14/07/25

Greetings, medievalists! If side quests are not your thing and you’re looking for a more macro […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #64 – Side Quests

30/06/25

Greetings, medievalists! Time to continue our expansion of map activities. Picture this: you are trying to […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #63 – Getting Ambushed

16/06/25

Greetings, medievalists! Time to talk about the most requested features (after the water) for Going Medieval […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #62 – Optimization Integration

02/06/25

Greetings, medievalists! Have you checked out our latest dev playthrough that covers all the important stuff […]

Category: Going Medieval
Tags: Medieval Monday Talk

Update #15 | Smarter Enemies & Siege Weapons

08/05/25

Greetings, medievalists! The new major update, titled “Smarter Enemies & Siege Weapons” (0.24.6) is now live […]

Category: Going Medieval
Tags: GM Update
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