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Patch Notes (1.0.90)

Greetings, medievalists!

The newest patch (1.0.90) is now live on all platforms on the main branch and experimental branch. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life improvements

  • Animal links now list the animal’s name as well as their type.

Bugs and Fixes

  • Fixed several crash occurrences.

  • Fixed the issue where the room detection system would stop working.

  • Fixed the issue that caused some resource piles to turn forbidden sometimes.

  • Fixed the issue where the Melee filter in the trading window wouldn’t show anything.

  • Fixed the issue where the room overlay would be subtracted by water material and positioning, making it look like the room overlay is offset in some cases.

  • Fixed the appearance of food pouches.

  • Fixed the issue where restitutionist settlers would get “entered oak brethren temple” penalty when going into a chapel.

  • Fixed the issue that prevented the resource list from updating properly.

  • Fixed the issue where a roof would appear completely invisible if the hide roof toggle is on and the roof is constructed on layer 6. #oddlyspecific

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.