Medieval Monday Talk #42 – Damp Challenges 30/10/23 Greetings, medievalists! As mentioned in the previous MMT, we’d like to discuss some of the challenges […]
Medieval Monday Talk #41 – New Land 16/10/23 Greetings, medievalists! You know what we never introduced, since the game launched in Early Access? New […]
Medieval Monday Talk #40 – Wet Interactions 02/10/23 Greetings, medievalists! We’ve talked about water interaction with constructions and surfaces, now it’s time to talk […]
Medieval Monday Talk #39 – Point of Impact 18/09/23 Greetings, medievalists! Let’s continue the water discussion: First, we’ll talk about how it will affect buildings. […]
Medieval Monday #38 – Shape of Water 04/09/23 Greetings, medievalists! It’s not uncommon for you to influence our development process. That is happening all […]
Update #9.5 | Coin Bartering 01/08/23 Greetings, medievalists! August’s mini update, officially titled “Coin Bartering” is now live on Steam, Epic Games […]
Update #9 | Environment Effects Overhaul 01/06/23 Greetings medievalists! The new major update, titled “Environment Effects Overhaul” is now live on Steam, Epic […]
Medieval Monday Talk #37 – Impactful Surface 15/05/23 Greetings, medievalists! Let’s talk about a new structure type that will help you light up rooms […]
Medieval Monday Talk #36 – Indoor Farming 08/05/23 Greetings, medievalists! Time to continue our previous talk. Another important addition to the temperature overhaul is […]
Medieval Monday Talk #35 – Seeking Warmth 01/05/23 Greetings, medievalists! Do you remember when we mentioned that we’re constantly discussing new features and what […]
Medieval Monday Talk #34 – QoL Improvements 17/04/23 Greetings, medievalists! At the heart of game development lies a deep commitment to improving the player’s […]
Medieval Monday Talk #33 – Going Up 03/04/23 Greetings, medievalists! Let’s talk about the thing many of you have wanted for a long time: […]