Latest news Medieval Monday Talk #65 – Attacking Others 14/07/25 Greetings, medievalists! If side quests are not your thing and you’re looking for a more macro […]
Medieval Monday Talk #64 – Side Quests 30/06/25 Greetings, medievalists! Time to continue our expansion of map activities. Picture this: you are trying to […]
Medieval Monday Talk #63 – Getting Ambushed 16/06/25 Greetings, medievalists! Time to talk about the most requested features (after the water) for Going Medieval […]
Medieval Monday Talk #62 – Optimization Integration 02/06/25 Greetings, medievalists! Have you checked out our latest dev playthrough that covers all the important stuff […]
Update #15 | Smarter Enemies & Siege Weapons 08/05/25 Greetings, medievalists! The new major update, titled “Smarter Enemies & Siege Weapons” (0.24.6) is now live […]
Modding Guide & Policy 13/03/25 This Modding Policy should be read alongside the Mythwright Terms of Use and Valve’s Steam Subscriber […]
Medieval Monday Talk #61 – Heavy Weaponry 03/03/25 Greetings, medievalists! It’s time to talk about siege weaponry, about the existing one and the new […]
Medieval Monday Talk #60 – Modding 1.5 24/02/25 Greetings, medievalists! Before we continue our talk from the previous MMT, we would like to give […]
Medieval Monday Talk #59 – Smarter Enemies 17/02/25 Greetings, medievalists! It’s no secret that enemies in our game are not the brightest bunch. However, […]
Medieval Monday Talk #58 – Camera 2.0 03/02/25 Greetings, medievalists! Let’s talk about the camera, one more time. You’ll probably like the fact that […]
Medieval Monday Talk #57 – Camera, Reframed 20/01/25 Greetings, medievalists! So, we’ve been pretty busy the last couple of months as evident by updates […]
Update #14 | Fire & Training Structures 17/12/24 Greetings, medievalists! The new major update, titled “Fire & Training Structures” (0.22.10) is now live on […]