Latest news Medieval Monday Talk #59 – Smarter Enemies 17/02/25 Greetings, medievalists! It’s no secret that enemies in our game are not the brightest bunch. However, […]
Medieval Monday Talk #58 – Camera 2.0 03/02/25 Greetings, medievalists! Let’s talk about the camera, one more time. You’ll probably like the fact that […]
Medieval Monday Talk #57 – Camera, Reframed 20/01/25 Greetings, medievalists! So, we’ve been pretty busy the last couple of months as evident by updates […]
Update #14 | Fire & Training Structures 17/12/24 Greetings, medievalists! The new major update, titled “Fire & Training Structures” (0.22.10) is now live on […]
Medieval Monday Talk #56 – Combat, Expanded 09/12/24 Greetings, medievalists! This is the last MMT before Update #14 goes live. If you missed the […]
Medieval Monday Talk #55 – Kindled Strikes 02/12/24 Greetings, medievalists! We’re still on the fiery topic, but this time, let’s talk about how you […]
Update #13 | Basic Modding 26/11/24 Greetings, medievalists! The new major update, titled “Basic Modding” (0.21.21) is now live on Steam, Epic […]
Medieval Monday Talk #54 – Taming the Beast 25/11/24 Greetings, medievalists! How about that fire spreading, huh? One thing we didn’t touch on earlier is […]
Medieval Monday Talk 53 – Fire, Ignited 18/11/24 Greetings, medievalists! Things are heating up because fire is coming in the next update! Let’s dive […]
Update #12 | Prisoners & Gates 15/10/24 Greetings, medievalists! The new major update, titled “Prisoners & Gates” (0.20.9) is now live on Steam, […]
Medieval Monday Talk #52 – Impactful Entrance 09/09/24 Greetings, medievalists! Sooo… remember gates? While working on them, we were reminded once again of the […]
Medieval Monday Talk #51 – Prisoners Revision 26/08/24 Greetings, medievalists! When we initially discussed the role of prisoners in the game, you shared your […]