Latest news Medieval Monday Talk #56 – Combat, Expanded 09/12/24 Greetings, medievalists! This is the last MMT before Update #14 goes live. If you missed the […]
Medieval Monday Talk #55 – Kindled Strikes 02/12/24 Greetings, medievalists! We’re still on the fiery topic, but this time, let’s talk about how you […]
Update #13 | Basic Modding 26/11/24 Greetings medievalists! The new major update, titled “Basic Modding” (0.21.21) is now live on Steam, Epic […]
Medieval Monday Talk #54 – Taming the Beast 25/11/24 Greetings medievalists! How about that fire spreading, huh? One thing we didn’t touch on earlier is […]
Medieval Monday Talk 53 – Fire, Ignited 18/11/24 Greetings, medievalists! Things are heating up because fire is coming in the next update! Let’s dive […]
Update #12 | Prisoners & Gates 15/10/24 Greetings medievalists! The new major update, titled “Prisoners & Gates” (0.20.9) is now live on Steam, […]
Medieval Monday Talk #52 – Impactful Entrance 09/09/24 Greetings, medievalists! Sooo… remember gates? While working on them, we were reminded once again of the […]
Medieval Monday Talk #51 – Prisoners Revision 26/08/24 Greetings, medievalists! When we initially discussed the role of prisoners in the game, you shared your […]
Medieval Monday Talk #50 – Rewriting Buildings 12/08/24 Greetings, medievalists! In today’s MMT we’re talking about BUILDINGS! Well… more like… refactoring of buildings. We’ve […]
Experimental Branch Patch (0.19.28) 08/08/24 Greetings players! The newest patch (0.19.28) is now live on all platforms on the experimental branch. […]
Medieval Monday Talk #49 – Hanging Sides 29/07/24 Greetings, medievalists! Now, let’s talk about new buildings that we’ve mentioned before. Gallows will be your go-to […]
Medieval Monday Talk #48 – Price of Surrender 15/07/24 Greetings medievalists! It’s time to dive into another feature you’ve been eagerly waiting for: prisoners! We […]