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Update #12 | Prisoners & Gates

15/10/24

Greetings, medievalists! The new major update, titled “Prisoners & Gates“ (0.20.9) is now live on Steam, […]

Category: Going Medieval
Tags: GM Update

Medieval Monday Talk #52 – Impactful Entrance

09/09/24

Greetings, medievalists! Sooo… remember gates? While working on them, we were reminded once again of the […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #51 – Prisoners Revision

26/08/24

Greetings, medievalists! When we initially discussed the role of prisoners in the game, you shared your […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #50 – Rewriting Buildings

12/08/24

Greetings, medievalists! In today’s MMT we’re talking about BUILDINGS! Well… more like… refactoring of buildings. We’ve […]

Category: Going Medieval
Tags: Medieval Monday Talk

Experimental Branch Patch (0.19.28)

08/08/24

Greetings players! The newest patch (0.19.28) is now live on all platforms on the experimental branch. […]

Category: Going Medieval

Medieval Monday Talk #49 – Hanging Sides

29/07/24

Greetings, medievalists! Now, let’s talk about new buildings that we’ve mentioned before. Gallows will be your […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #48 – Price of Surrender

15/07/24

Greetings, medievalists! It’s time to dive into another feature you’ve been eagerly waiting for: prisoners! We […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #47 – Preferences Revisited

17/06/24

Greetings, medievalists! We’d like to offer some clarification and explanation for the new passion system (yellow/red […]

Category: Going Medieval
Tags: Medieval Monday Talk

Update #11 | Events & Roles

30/05/24

Greetings, medievalists! The new major update, titled “Events & Roles” (0.19.11) is now live on Steam, […]

Category: Going Medieval
Tags: GM Update

Medieval Monday Talk #46 – Wild Talk

13/05/24

Greetings, medievalists! Another thing that you can expect in the upcoming update is the ‘Negotiation‘ feature. […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #45 – Settler’s Purpose

29/04/24

Greetings, medievalists! With the introduction of new events, we also plan to introduce new roles to […]

Category: Going Medieval
Tags: Medieval Monday Talk

Medieval Monday Talk #44 – Event Planning

22/04/24

Greetings, medievalists! One of the features that will come in the next update is player-triggered events. […]

Category: Going Medieval
Tags: Medieval Monday Talk
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