Greetings medievalists!
Let’s talk about a new structure type that will help you light up rooms naturally. Grated floors are coming in the Update #9.
Grated floors have no insulation and allow certain things to pass through them. This includes a small amount of sunlight along with rain and snow.
Wicker grated floor (left) and Metal grated floor (right)
You will be able to use them to allow sunlight in, warm a room, or help plants grow. They also block hail, giving you the ability to protect crops whilst still providing them with sunlight.
Want more creative applications? Imagine building a long hallway with grated floors above it and welcoming raiders that way. Well… we’ll leave it to your imagination.
But, we’re still not done with the temperature and its effect on the environment! When it comes to terrain, we added a couple of immersive aspects. Snow will slowly melt if settlers walk through it, or if the area temperature is high enough. Direct sunlight can cause the snow to melt, too, and once it melts, the terrain becomes wet.
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We’re also adding wetness, which will affect the temperature and comfort of your settlers. Wetness will come with rains (and snow melting) and can cool them down in the summer, but they might start to freeze if they become wet during the winter. Certain types of clothing will change how long they stay wet, so you’ll need to be careful about what your settlers are wearing.
And finally dirt paths. Once something is created on the ground, it will cause the disappearance of the grass on that terrain. This effect will also occur on the paths that are frequently used by animals and settlers. These dirt paths will offer a minor movement boost, but keep in mind that the ground will “heal” if not “used” frequently.
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And that would be all for this Medieval Monday Talk. Until next update..
Stay medieval!
Foxy Voxel