Greetings medievalists!
Now that the Update #2 is out, let’s talk about the things we are working on. The period after the big update is always busy, because when we’re not fixing present issues within the game, we’re discussing and planning how to approach Update 3.
Yes, we have internal milestones, but the content of those milestones are influenced by various things. This includes suggestions and reported bugs provided by you, the community.
Here is a brief tease of what we’ve decided to tackle! We decided to extrapolate the usability of a certain resource types, to expand temperature influence, to differentiate factions a bit better, crops system will receive an upgrade, we will introduce a couple of new effectors for your settlers as well as more things for them to do and stand out a bit better with. Beyond that, we plan to introduce new furniture, buildings and other quality of life improvements.
We can’t wait to show you more in the coming weeks as we discuss everything mentioned above in more detail and accompany it with the proper screenshots.
While you wait, we invite you to join our Discord server (if you haven’t done so already), and share your settlements, game experiences, tips and tricks, partake photo challenges, show off your heraldry and give feedback on the existing feature, or even suggest a new one. Until next time…