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Medieval Monday Talk #1 – Development Introduction

Greetings, medievalists!

We plan on using Mondays to announce new things and give you a sneak peek at what we are working on, so without further ado:

Some of the team are off on well-deserved vacations. We’ve been working hard on the game all through the pandemic and we were due some rest. But, some of us are still here and we’ve been working big time on an experimental version of the game – as evident from all of the hotfixes that the game received in the last couple of days.

We’ll not post new hotfixes this week as some of the team are off, and we would like to avoid scenarios where a new hotfix might complicate things needlessly for their return. Don’t worry, we are still working and still checking your feedback and bug reports. This week we’ll focus on hauling – as some players from the experimental branch have reported that hauling functionality is downgraded with the latest hotfix (even though it received significant overhaul and improvements, there is much to improve obviously). This is probably the same problem that is causing settlers to avoid sleep, but it will take some time to investigate it. And since this is a very important part of our game, we want to do it right so we thank you for your patience and understanding!

Once the experimental branch has been tested enough and major issues fixed, we will push it to the main branch, where everyone will be able to enjoy it. Until then,

Stay medieval!
Foxy Voxel