Latest news

Experimental Branch Patch (1.2.10)

Greetings, medievalists!

The new update (1.2.10) is now live on the experimental branch. It is compatible with the old saves. Once it is properly tested, we will push it live in the official update! Here are the notes for what awaits you in this version:

Quality of Life Improvements

  • Rebalanced diplomacy demands:
    • The base wealth multiplier for each demand and favor is 30, instead of 50. Meaning deals will be easier to complete, but also give lesser rewards.
    • Changed how many animals are needed to complete a diplomacy demand if the animal type is not super valuable. For example, you needed 60 poultry to complete a demand before, now that number is 7.

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue where roping animals wasn’t working in some cases.
  • Fixed the issue that prevented bandit camps discovered via diplomacy deals from being lootable upon completion.
  • Fixed the issue that caused the diplomacy peace deal to cancel itself in some cases.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs – please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication – head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!