Latest news

Experimental Branch Patch (1.1.7)

Greetings, medievalists!

The newest patch (1.1.7) is now live on all platforms on the main branch, experimental branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life improvements

  • Now, if the Plan Mode is on, every time you choose to build something, a black bar text with the line “Plan Mode is ON” will appear to remind you, just in case.

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue where Player Triggered Event would spawn loot stash locations with Grand Objective content.
  • Fixed the issue that prevented settlers from mining one voxel under the ladder in a cramped space.
  • Fixed the issue where the Water/fire debug tool didn’t work in dev tools.
  • Fixed several text issues and missing localization.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs – please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication – head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!