Latest news

Experimental Branch Patch (1.0.102)

Greetings, medievalists!

The newest patch (1.0.102) is now live on all platforms on the main branch, experimental branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life improvements

  • If a wall supporting a beam is destroyed and another wall is directly in line with it, the beam will automatically extend to connect to the new support. Note: Beam extension is limited to one additional voxel and must still remain within the beam’s maximum length.

Structure replacement

We talk about it here, but here are the most important things to know:

  • Certain structures can be replaced with the same structure made from a different material.
  • Select a building and click the Replace Structure button in the lower-right corner.
  • Each replacement requires resources based on the selected material type.
  • Some replacement options may not be available if the required building material is missing.
  • Once a replacement is selected, a settler with a construction job will replace the structure.
  • Materials from the old structure will be returned as resource piles.

Repairing items

  • Items can be repaired at production stations based on their material type.
  • Repairing restores an item’s hitpoints, but does not change its quality.
  • Repair costs 5 resources of the material of the resource the item can be made of.
  • Repair time is influenced by the settler’s skill and the amount of hitpoints the item is missing.
  • Repairing an item grants a small amount of XP to the settler performing the action.

Stability visualizer

  • Use the most right icon in the icon list in the top left part of the screen to activate the stability visualizer and display stability values around the cursor. Press the icon again to turn it off. More info here.

Bugs and Fixes

  • Fixed the issue where stripping carcasses would bug out when performed.

Known issues:

  • Assigned Pets don’t sleep with owners.

NOTE: Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs – please avoid doing this. We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.