Latest news

Medieval Monday Talk #31 – Beautiful Surroundings

Greetings, medievalists!

Last week we mentioned how bed ownership is tied to another feature we are working on. That feature is called: Beauty and Comfort. Here is what we mean by that:

Beauty

Every single thing in the game will have an “Aesthetic Value”, a number that indicates how beautiful (or ugly) things are. When it comes to items/resources, their beauty number will change depending on where they are placed/located. So, it will be a different number if the item is on a pile, on a rack or when equipped. For some resources, beauty will change depending on if they are inside or outside. Buildings, on the other hand, will emit aesthetic value all around them.

When it comes to plants, beauty will relate to the growth phases. Dead plants will have a negative aesthetic value, for example.

Animals and settlers will also emit beauty. Some animals, like rats, will emit negative value, while others, like foxes and pheasants, will emit the most beauty value. Settlers’ perks will affect their beauty, but also what they equip.

So, why strive for beauty? Standing in locations that provide the largest amount of beauty/aesthetic will make the “Aesthetic” stat rise and, in turn, offer a nice mood boost. Which leads us to…

Room Impressiveness

Rooms will have different impressiveness levels. These levels depend on overall space, the amount of wealth of the room, and its average aesthetic value. Impressiveness will only be tied to bedrooms, shared bedrooms, great halls, and shrines.

Because of this, settlers will get various mood boosts while doing stuff in these rooms (sleeping in a room, being in a great hall, praying in the chapel, etc.).

Also, mood boost will be related to the newly introduced stat called…

Comfort

The Comfort stat allows settlers to get varying mood boosts depending on the level of comfort. If a settler uses chairs for eating, they will get a comfort boost. If the area they pray on has rugs on it, they will get a comfort boost. Basically, better beds, chairs, and clothes will result in a higher value of this stat.

To spice things up and give you more options, we will introduce some new furniture: new beds, chairs, paintings, tapestries, rugs, mirrors, and statues.

And that is not everything: There is more to come in the official update release. Until next time…

Stay medieval!