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Medieval Monday Talk #25 – Animal Trade

Greetings medievalists!

We understand that the animals you encounter are not necessarily the ones you want to keep. And since we have a perfectly functional merchant/trading system – why not make the most of it?

Trading animals will finally be a thing. That’s right – merchants will come to your settlement accompanied by different animals which you’ll be able to buy. This will work both ways – if you have any animals you want to get rid off, use this opportunity and trade for something that works better for your settlement.

You will also be able to send animals on caravan travels. If you do that, the caravan carrying size will increase in relation to the carrying capacity of those animals.

While we’re on the subject of animals – we want to introduce three new ones that the community requested: Cats, Donkeys and Pheasants. However… Our technical artist wanted to test his skateboarding skills during the weekend, but that didn’t go so well. So the introduction of new animals will have to be postponed – they’ll appear in Update 5, but later, in one of the patches. Here is what you need to know about them:

Cats – You know cats. You know how they roll. Let’s say that with them, any rat problems will be short-lived.

Donkeys – Donkeys are intelligent animals. They haul more frequently than the rest of the animals and have a big hauling capacity. Naturally, this makes them ideal for caravans. They’ll always come as domesticated and should be relatively easy to train.

Pheasants – Getting to chickens might take some time, so why not try these wild animals? They’ll lay eggs all over the woods. Sure, they don’t lay eggs as frequently as chickens, but they are valuable assets in the early game. Taming pheasants will have medium difficulty and training them will be very hard, but why would you do that? – they can’t attack or haul.

All animals are going to give you meat upon slaughtering. (Please don’t slaughter cats.)

That would be all for this week’s MMT. Expect another one next week!

Also, more news about Update #5 and when it’s going live on the experimental branch coming soon. Sooner than you think. Seriously. Until next time…

Stay medieval!

Foxy Voxel