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Medieval Monday Talk #24 – Convenient Eating

Greetings medievalists!

We’re back from vacation and ready for new challenges! Thank you for your support during our absence. The team talked about future plans and ideas and how we want to approach them. You know how previous updates were huge content-wise, but occurred every 3-4 months? We want to try something different this time – we want to make smaller updates that will occur (hopefully) every month. Here is one of the things you can expect in Update #5:

Food consumption received some changes. We’ll talk about it in more detail once the update is released. For now, what you need to know is that this will affect their behavior during all of the hunger phases and how they calculate food intake and pick food piles, based on quality/quantity. This should prevent situations where settlers would frequently abandon work just to satisfy their nutrition.

This system will also take into account the location of chairs and where and when settlers will sit after picking up a meal. Sitting in a chair with no table will give a different mood effects than when sitting at a table to eat.

Settlers will have food pouches. A food pouch is a sort of storage where the settler can store food for later. You know that situation where you send your settler somewhere far away to do something, but they have to return after some time because they were hungry? Food pouches should solve such problems!

However, settlers will only store:

  • Foods enabled in their manage panel
  • Foods in the meal category (so no raw foods, but only packaged, lavish, stew, etc)
  • Food that is on shelves and or stockpiles

When a settler gets hungry, they’ll primarily eat the food from the pouch. Refilling their pouches is a new goal we’ve added to settlers. They’ll try to prioritize refilling their pouches during a non-working schedule.

You will be able to order settlers to consume food from their pouches within the settler’s inventory. If you do that, settlers will not search for chairs or random spots, etc – they’ll eat where they stand. This will happen even if settlers are drafted.

Food stored in those pouches will rot/decay. If it reaches 0 hp, it will disappear from the settler’s pouch. If it reaches 0% freshness, it will turn into a pile of rot and the settlers will drop it on the ground.

And that would be everything for this week’s Medieval Monday Talk. But we are not stopping here. See ya next week with another Monday Talk in which we’ll discuss more animal content. Maybe even… new animals? Until then…

Stay medieval!

Foxy Voxel