Latest news

Medieval Monday Talk #12 – Recultivating Crops

Greetings medievalists!

We mentioned previously that the crops system will receive a major overhaul. Let’s talk about what we meant by that.

To plant cabbages, carrots, beets, herbs, and flax, you will need their seeds. Yeah, seeds will be parts of the crops now. You will be able to buy them from merchants, but some, like redcurrants, you’ll be able to find in nature.

Also, the phase at which you perform the harvest will affect what type of resources you will get. For this to work, the harvesting phase has to have more control – you will be able to adjust when harvesting occurs. Will you go for the ripe phase, or when it’s flowering?

Let’s take cabbage, as an example – if you want to harvest your regular cabbage piles, wait for the Ripe phase. If you want to harvest seeds from cabbages, you will have to wait for cabbage to go past the Mature phase. Other crops like apples, however, have different rules.

We’re working on apple trees, but also maple, pine, and oak trees. To plant those trees you’ll need saplings, which you’ll get from cutting down young trees. With their resources, you will be able to produce things like pies, ciders, etc.

Harvesting and cultivation are expanding, folks – More resources, more control! You could say that it will be a… fruitful update, once it goes live.

While you wait, we invite you to join our Discord server (if you haven’t done so already!), and share your settlements, game experiences, tips and tricks, partake in photo challenges, show off your heraldry and give feedback on the existing feature, or even suggest a new one. Once in a while, we also offer you a chance to take part in the naming of new songs we are working on for the game. Until next talk…

Stay medieval!

Foxy Voxel