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Medieval Monday Talk #9 – Relocation Options

Greetings medievalists!

The latest feature that we are talking about ( requested by our community) is an option to relocate structures.

Let’s say you’ve built a great hall and you’ve placed everything in there – you’ve got your chairs, tables, banners, and torches for your 6 settlers. But, as time passes by, more settlers will join your settlement. Now you need more room for additional tables and chairs in the great hall! If you could only move that backgammon table, there would be enough space to build another set of tables and chairs. Now, you will be able to do so.

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By selecting the object, a new button will show in the bottom right part of the screen, named “Relocate”. Choosing that button will give you an option to choose another location for that structure. Once the location has been set, the settler will come and start deconstructing the selected object. Once deconstructed, the object will turn into a pile of the same name, and that pile will be moved to the newly selected location and be “installed” there.

To keep things balanced, installing and reinstalling a structure takes ⅓ of the time it takes to build it, but this process doesn’t have a minimum level requirement, nor does it give XP to settlers.

You will also be able to choose the “Remove” option that is located next to “Relocate”. “Remove” will just turn that object into a pile.

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When the object is turned into a pile, it can be moved to a stockpile and be stored for later use, when you find a proper time to reinstall that object again.

Structures turned into piles can be sold to merchants, but you can also buy some from them – even those that you’ve not yet researched!

That will be all for today’s talk. For more direct communication, be sure to join our Discord server and talk about your Going Medieval experience with our active community. Stay tuned, some exciting announcements will come soon! Until then…

Stay medieval!

Foxy Voxel