Greetings, medievalists!
Let’s continue the last talk. You can’t have trade without the traders, and there are several types of traders in Going Medieval, like:
- General Goods trader
- Rare goods trader
- Weapons trader
These traders belong to some of the game’s factions, but not all of the factions will have the same type of traders.
For a faction to trade with the player, they’ll need to have a “Neutral” or “Friendly” label on them.
Status with every settlement is represented with a diplomacy number (for every faction) and can be influenced and changed with various events occurring in our game, as previously discussed.
Once a trader appears, an event will pop up:
Bodyguards will accompany traders, and depending on the relationship with their factions, their numbers may vary. Now, what will happen from there is up to the player. They can interact with the trader by selecting a settler and right-clicking on the trader – this will prompt the trading screen discussed in the previous dev log.
Players can choose to attack the trader. With every hit a trader receives, a diplomacy status representing the trader’s settlement and the player’s settlement will diminish. Some might experiment and try to lock/trap traders – this will also result in diplomacy loss. If the trader loses a way to exit your settlement, the diplomacy stats related to their settlement will diminish with every passing hour. Once they turn into ‘Enemy’ – they will start with the attacks, just like raiders.
As the game evolves, the capabilities of the trading system will expand, too. But right now, we think this is a good starting point. Until next time…
Stay medieval!