Greetings, medievalists!
Now seems to be a perfect time to talk about some of the features that we are working on for the next update. If you don’t want to be spoiled, now is the time to stop reading.
Remember our Region map?
It’s time to evolve it, by introducing factions into our game.
Each settlement placed on the map will now have a name and faction. We are working on a system where several factions will be formed on the region map and will be given neutral or enemy diplomacy status towards the player’s settlement. Some factions will be enemies by default and will never be neutral/friendly toward the player (like Progeny and Bandits).
Each of the factions will have a different relationship with one another and, in turn, a different relationship with the player’s settlement.
Player’s relationship with those factions will influence what type of events they have with them – friendly factions will lead to events like trades, while hostile factions will cause events like ransoms or raids to appear.
Players will be able to change opinions of the settlements that belong to those factions with various events like trading items, fleeing settlers, gifting resources, etc.
If the player becomes an enemy with one faction, the enemies of that faction may, in turn, be friendlier with you. You know how they say – the enemy of my enemy is kinda neutral, right?
Relationship with the factions will be shown in the new Faction panel. That panel will open a list of all of the present factions in the current game, along with their relationship to the player.
Of course, more details will come regarding these features as we further develop them, but for now, we hope that this little sneak peek will get you excited for the next update! Until then, join our Discord server and talk about your Going Medieval experience with our active community and…
Stay medieval!