Greetings, medievalists!
You may be wondering why the game is not updated quicker, why we still fix crashes, when will the next updates come, and what will be in them.
By now, if you follow our development, you already have a clear picture of how our process goes: We work on new updates and, in the meantime, fix the existing noticeable issues. The content of the update is decided internally but also influenced by community input. That may not always happen, but if the time-result ratio is sensible, we’ll consider it. Not all of the features require the same amount of programming. Once those features are implemented in the game and internally tested, we announce it via Discord and an official post that players can try it on the experimental branch.
Some players just want to experience Going Medieval in its pure form and don’t want to be ‘spoiled’ with the “beta” experience. We want to respect that, so once the new version is pushed live on the experimental branch, it would be appreciated to keep all the related talk to the experimental subforum. That way, we can see what version is causing what problems. Based on your response, we reiterate, reiterate, and reiterate until the version is stable and ready to be published on the main branch.
It’s a process and not as smooth as some are hoping – our game is pretty complex and will get even more over time. We need to have a stable foundation before we expand on it – hence the reason why we are so focused on fixing those crashes. While the number is significantly lowered, it’s still present – various ways of playing our game, different languages, and PC configurations are all the factors that can influence your game experience. We want all of you to have the same chance to experience Going Medieval properly.
Now, you’re probably asking, “When will those new features go live on the experimental branch?” We have some idea for the date internally, but we don’t want to get in a situation where we promise something and do not deliver. So we are asking for your patience, but that’s why we are also working on those hotfixes. Game development is complicated but fun! That’s all for now, but next time we’ll go into more details for the upcoming update.
Remember, these Medieval Monday Talks might not happen every Monday, but we’ll try to keep them frequent enough. In the meantime, join our Discord server and talk about your Going Medieval experience with our active community. Be sure to…
Stay medieval!