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Medieval Monday Talk #1 – Development Introduction

Greetings, medievalists!

We plan on using Medieval Monday Talks to announce new things and give you a sneak peek at what we are working on, so without further ado:

Some of the team are off on well-deserved vacations. We’ve been working hard on the game all through the pandemic and we were due some rest. But, some of us are still here and we’ve been working big time on an experimental version of the game – as evident from all of the hotfixes that the game received in the last couple of days.

Don’t worry, we are still working and still checking your feedback and bug reports. This week we’ll focus on hauling – as some players from the experimental branch have reported that hauling functionality is downgraded with the latest hotfix (even though it received significant overhaul and improvements, there is much to improve, obviously). This is probably the same problem that is causing settlers to avoid sleep, but it will take some time to investigate it. And since this is a very important part of our game, we want to do it right so we thank you for your patience and understanding!

Once that is out of the way, these MMTs will go into more details regarding upcoming features and development of the game. Also, new update is just around the corner. Keep your eyes peeled and…

Stay medieval!