Latest news

Experimental Branch Patch (1.2.14)

Greetings, medievalists!

The new update (1.2.14) is now live on the experimental branch. It is compatible with the old saves. Once it is properly tested, we will push it live in the official update! Here are the notes for what awaits you in this version:

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue where settlers would end up into some looping back and forth situations in certain moments.
  • Fixed the issue in which 2 “Grass” toggles were visible in the graphics options.
  • Fixed the issue that allowed you to mark for deconstruction buildings that are used in events.
  • Fixed the issue that sometimes reverted your language selection if your language was modded.
  • Fixed the issue that created differences when running a mod from Workshop, vs running it via Documents.
  • Fixed various minor text issues.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs – please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication – head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!