Greetings, medievalists!
The newest patch (1.2.12) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Quality of Life improvements
- Made changes to the animal retaliation system during taming:
- The animal will stop attacking after 4 in game hours.
- The animal will stop attacking after 3 consecutive strikes/misses.
- If the Settler attacks the animal back they will not stop attacking, until they can’t reach the Settler no more.
- Hired mercenaries, refugees and hirelings can now trade with merchants.
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where the diplomacy button would appear on the ambush opportunity event.
- Fixed the issue that prevented some events (like feasts) from triggering properly and working as intended.
- Fixed the issue that allowed you to draft settlers via the manage panel, but those settlers are not on the map right now.
- Fixed the issue that allowed you to draft hirelings through the manage panel.
- Fixed the issue where changing adjusting skill level for production on a Basic research table would affect sliders on other tables, such as Research table and Advanced research table.
- Fixed the issue that prevented Settlers from fleeing when an animal retaliates while being tamed. This would result in the Settler continuing with their day, while the animal chases and attacks them until they fall unconscious.
- Fixed the issue in which Settlers couldn’t mine voxels that had floor blueprints on them.
- Fixed the issue where inflation messages would appear at wrong times.
- Fixed the issue where Settler skill level would not be registered for production upon their return from a caravan trip.
- Fixed the issue that made visitors (merchants, bodyguards, chaplains, bards, etc) not attend events when invited.
- Fixed the issue where prioritizing via right-click wasn’t working for mercenaries, refugees and hirelings in some cases.
- Fixed the issue where “Hirelings arrived” event had a placeholder (sad cat) picture.
- Fixed the issue that allowed for unlimited diplomacy deals from a stale caravan selection panel when the game is paused.
- Fixed the issue where job priorities would reset for settlers that were drafted and you saved & loaded the game.
- Fixed the issue where animals would sleep wherever, regardless of their sleep settings.
- Fixed the issue where the schedule of captives would be changed accidentally via copy/paste schedule.
- Fixed the issue where perk merry state names were shifted by one. Most perks would show the next perk’s name – the effect would be working as intended, but the title was wrong. Thanks to Steam member Fantu for pointing this out.
- Fixed various minor text issues.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

