Latest news

Experimental Branch Patch (1.2.5)

Greetings, medievalists!

The new update (1.2.5) is now live on the experimental branch. It is compatible with the old saves. Once it is properly tested, we will push it live in the official update! Here are the notes for what awaits you in this version:

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue that prevented prisoners from sleeping.
  • Fixed the issue where animals would not be tameable or harvestable after they fall asleep and wake up again.
  • Fixed the issue that prevented prisoners from sleeping.
  • Fixed the issue that caused animal prices to have 0 value when selling.

Known Issue

  • Text keys related to new features here have not been localized yet.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs – please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication – head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!