Greetings, medievalists!
The newest patch (1.1.19) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Quality of Life improvements
- Added new symbols and background patterns to Heraldry.
- Tweaked which negative mood buff can trigger altered states, so it’s less frequent.
- Disabled warning sound on Annoyed effectors.
Bugs and Fixes
- Fixed the issue that caused Settlers to turn rebellious on secondary maps.
- Fixed the issue that caused Settlers to turn rebellious while in a battle (raid, ambush, attack on bandit camp, etc)
- Fixed the issue that prevented settlers from interacting with animals if they were close to a wall.
- Fixed the issue that caused a merchant’s prisoners to be carried to bed when they fainted.
- Fixed the issue that made production stuck at 100%
- Fixed the issue where Raids were not ending if all Settlers were fainted.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

