Latest news

Patch Notes (1.1.13)

Greetings, medievalists!

The newest patch (1.1.13) is now live on all platforms on the experimental branch, main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life improvements

  • Added a toggle to the in game graphics settings for occlusion culling.

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue that caused wells to not be placeable under beams.
  • Fixed the issue that made Settlers try to pet animals that were leaving the map (on a caravan for example).
  • Potential fix for constant GPU crashes. Let us know if this update has stabilised your experience.

 

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.