Latest news

Experimental Branch Patch (1.1.10)

Greetings, medievalists!

The newest patch (1.1.10) is now live on all platforms on the experimental branch. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue where forbidden blueprints would turn invisible after using Forbid/Allow tool.
  • Fixed the issue where gates would be offset if you use replace option on them.
  • Fixed the issue where replacing walls to windows and doors would position them with a wrong rotation.
  • Fixed the issue that prevented closing/opening windows via right-click prioritization from working.
  • Fixed some reachability issues when it comes to mining order, floors and voxels in water.
  • Fixed the issue where settlers would sit in water when idling.
  • Fixed the issue where settlers would “sit” in spots where the previously destroyed chairs were located.
  • Fixed the issue that caused some piles to turn forbidden after some time.
  • Fixed the issue where, in some cases, ranged enemies would fire several projectiles at the same time. Sort of like a shotgun effect.
  • Fixed several text related issues.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs – please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication – head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!