Greetings, medievalists!
The newest patch (1.0.101) is now live on all platforms on the experimental branch. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Quality of Life improvements
- Small optimization fixes.
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed a few lag spikes.
- Fixed the issue where roof blueprints would become invisible if hidden while you’re on a layer below theirs.
- Fixed the issue where settlers would try to fetch water for the barrels that have water turned off in their edit panel.
- Fixed the issue where drag and place function would no longer work if you have a roof/floor/wall selected and auto save was triggered.
- Fixed the issue where unconscious Settlers were counted for Load Weight on secondary maps.
- Fixed the issue where decomposed items on a carcass would still appear on a carcass visually and stripping it would result in a fully restored items.
- Fixed the issue where if you place single placement building types (ie. furniture, production buildings, etc) with click and holding the click, that blueprint would disappear.
- Fixed the issue where closest stockpiles were not being correctly picked in some situations.
- Fixed more cases where the fire temperature would be present despite no fire being in that area anymore.
- Fixed the issue where if there is a burning chair on top of a wall and you destroy that wall, the chair would get destroyed, but the flame would remain burning in the air.
- Fixed the issue where a wrong resource count would appear in lootable maps after leaving them.
- Fixed the issue where fence shadows would still be present in some cases, even after the fence was destroyed.
- Fixed the issue where snow on drawbridges wouldn’t melt.
- Fixed the issue where Aesthetic value would not appear on a new game start.
Known issues:
Assigned Pets don’t sleep with owners.
DISCLAIMER: We decided to keep the Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs – please avoid doing this.

